Sony Ends Bluepoint Games Era After Live-Service Gamble Backfires

Sony Ends Bluepoint Games

PlayStation has officially decided to shut down Bluepoint Games, one of its most respected support and remake studios, marking another major shift in Sony’s studio strategy. The closure is scheduled for March 2026 and roughly 70 employees are expected to be affected.

The studio, best known for rebuilding classic titles like Demon’s Souls and Shadow of the Colossus, had been part of PlayStation Studios since 2021.The decision follows what Sony described as a “recent business review,” but the timing makes the situation clear. Bluepoint spent years tied to Sony’s now-abandoned live-service push, including a cancelled God of War project.

From Masterful Remakes to Unreleased Projects

Masterful Remakes to Unreleased Projects

Image via Respawn Entertainment.

Bluepoint Games have cemented their name in the industry with their attention to detail when creating remastered and collected titles throughout PlayStation hardware generations, as seen with their work on things like Metal Gear Solid HD Collection, Uncharted:

The Nathan Drake Collection, and multiple God of War titles. Their most notable accomplishment came in the form of full remakes, with Shadow of the Colossus in 2018 and Demon’s Souls in 2020 for PlayStation 5, being two of the most significant accomplishments to date. The studio has been involved in both large and small scale projects, including their support of God of War Ragnarok as well as developing technical marvels like the port of Titanfall to Xbox 360.

In January 2021 when Sony acquired Bluepoint Games it was believed that the studio would transition from remaking existing franchises to creating new intellectual property. However, the studio’s first post-acquisition assignment was a live service version of God of War which was ultimately lost when it was cancelled in January 2025 after a protracted period of establishing new projects, but the studio was also zeroed in on this decision to stop work on new titles after the proposed projects were submitted but not approved.

Sony’s Live-Service Strategy Leaves Another Casualty

Sony’s Live-Service Strategy Leaves Another Casualty

Image via Santa Monica.

This announcement follows an iterable pattern in PlayStation history. At an initial stage, Sony had plans to release a dozen live-service games, but many were scrapped after several lackluster launches from rising development costs and market conditions. Some projects, including multiplayer titles tied to major franchises, were cancelled before they had a chance to be launched, and whole teams have been reorganized or disbanded.

The leadership of the industry has attributed rising development costs, slower growth, and shifting player behavior as significant factors. Bluepoint’s case underscored the risks of trying to redirect specialized studios into seek-and-do-unfamiliar genres. Though this team was widely trusted in the area of remaking classics, in recent years it was attached to multiple different projects that never made it to players.


For fans, this is big. During their longest telecast of goodwill toward the gaming community, Bluepoint preserved much-loved titles instead of remixing them into postmodern horror shows. Their shutdown marks a cap not just on layoffs but also on what had so far remained the one rare studio skilled at revamping gaming history for modern hardware.

Nilendu Brahma

Nilendu Brahma

Author

Nilendu Brahma is a gaming and tech writer who covers the latest news, guides, and updates across PC, console, and mobile titles. When not writing, he spends time exploring single player indie titles, because he is a hard-stuck Gold in Valorant.

Last updated: 20.02.2026
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