How to Create Maps in Battlefield 6 Portal | Step-by-Step Guide

Create Maps in Battlefield 6 Portal

Battlefield 6 Portal gives players the creative freedom to design their own maps, rules, and unique game experiences. With this powerful tool, you can build entire battlefields from scratch or customize existing ones to fit your playstyle.

Whether you want to recreate classic Battlefield moments or try something totally new, here’s a clear guide on how to start creating maps in Battlefield 6 Portal.

How to Create Maps in Battlefield 6 Portal

Step 1: Access the Battlefield Portal

To get started, navigate to the official Battlefield 6 Portal website. Once there, sign in using your EA account, which should be the same account linked to your Battlefield 6 profile. Once you’re logged in, the Portal page will give you 2 main options:

  • Create New
  • Download SDK

If your interest lies in designing maps, select the option that says Download SDK. This will enable you to design maps and utilize the tools to adjust Spaces and customize game assets.

Step 2: Download and Set Up the SDK

After selecting the SDK option, you may proceed to download the Portal SDK package onto your computer. The file may take quite some time to download, and after it is complete, unzip the folder to a location that has enough space, as the folder will be a few gigabytes.

In the folder, there will be a README file that explains the different features of the SDK and how to get started with it. You should take a few minutes to get familiar with this document as it contains important navigation and control details regarding the SDK, as well as asset manipulation and other important details that you will need to know as you design.

Step 3: Open the Project in Godot Engine

For the Battlefield 6 Portal, creation of the maps is done using Godot Engine. In your extracted SDK folder, you should see a subfolder containing a file called project.godot. Open the SDK package (which includes the Godot engine) and open that project file.

It will take a little while as the engine loads. After that, you will see a menu that contains a variety of tools and a number of options for you to create your map.

Step 4: Set Up the Portal Environment

Before you start the editing part, you need to prepare the project’s environment. In the Godot window, you will see a right-hand toolbar. There, you will see a button called Portal Setup. Click it to set up all the files and install the necessary additional elements.

Once you have set up all the files, you will see a message that will let you know that you can start. You can then start the Object Library. The library contains all the assets you can use for your map – buildings, terrain pieces, props and a lot of other objects.

Step 5: Open a Map to Edit

To begin modifying a map, do the following:

  • Go to the top of the screen and select the Scene menu.
  • Click Open Scene, and locate the Levels folder.
  • Choose a map file so you can load the map editor.

Now, the map layout appears in the main window, and you can modify, append, or remove map elements and objects as you please.

Step 6: Add and Adjust Map Elements

The map editor is designed to allow you to control everything in your level, and here’s what you need to know:

You can find areas where both teams are marked and labeled as spawn points in the left toolbar. You are free to move or change the size of spawn points. You can look through the Objects folder in the file system panel to see what you can add to your map like vehicles, structures, vegetation, and props.

Some objects are specific to certain maps, so you’ll need to pay attention to any restrictions. However, adjustments such as lights and sounds can be used freely.

All in all, every object in the map should be proportionate to the size of the map so it fits and works properly in-game.

Different layouts can be used but be sure the layout allows the game to be played in a balanced manner.

Step 7: Customize Game Rules and Settings

After finishing your map, it’s time to return to the Portal creation page for some final tweaks regarding game play settings. These include:

  • Altering time limits, ticket counts, or capture speeds
  • Modifying the number of players and the size of the teams
  • Including or excluding vehicles and weapons
  • Activating hardcore mode, friendly fire, or other modifiers

You can use these tools with your custom maps to make custom experiences for classic conquest battles, fast-paced close-quarters skirmishes, or anything in-between.

Step 8: Test and Publish Your Map

After you save your map, use the Portal to load your map and test it in the game. Ensure that all objects load appropriately and all spawn points work as intended. When you achieve the desired outcome, return to the Publish tab in your Portal editor.

There, you can:

  • Assign a title to your map or game mode
  • Provide a brief description
  • Include a thumbnail

Your creation will be visible within the Community Experiences tab once it is published. It will be available to other players for play.

Step 9: Explore Other Community Creations

If you want inspiration or want to try what others have built, go to the Community tab from Battlefield 6’s main menu. There, select Search Experiences to browse custom maps and game modes made by other players. You can search by name, tags, or map type to find exactly what you’re looking for.

Creating maps in Battlefield 6 Portal isn’t just about editing terrain – it’s about crafting your own version of the Battlefield experience. The tools may look intimidating at first, but once you get used to them, you’ll see just how flexible and creative this system can be.

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Umesh Kumar

Umesh Kumar

Author

I’m Umesh Kumar, a Sports Content Writer specialising in Covering Cricket on every level. My Content Provides Depth Analysis, Match Review, Match Stats, Fantasy Predictions, and insights into the latest Cricketing events.

Last updated: 08.11.2025
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